MSc Cyberpsychology

Cyberpsychology is the study of the human mind and behaviour in the context of human-technology interaction. It examines the online world and its impact on human behaviour. Cyberpsychology is an essential area of expertise for anyone who wishes to make the most of online technologies for commercial, educational, organisational or other reasons. Cyberpsychology also considers the impact of new technologies on users, from the latest mobile devices and gaming systems to high-end virtual reality equipment.

What will I be doing?

This MSc considers what motivates people in online settings including online shopping, dating and gaming. It examines why some people become ‘addicted’ to the Internet, what motivates cybercriminals, how students can learn effectively online and how organisations can best utilise the Internet. This course is suitable for anyone who wonders what the psychological basis is for cyberbullying or why social networking sites and online media are so popular. The course aims to provide graduates with an in-depth understanding of how humans interact with technology and in online environments.

Classes are held over two academic years and involve learning and classes which can be a mix of lectures, videos, practical work and informal discussions around important topics in cyberpsychology. Students complete a research project during the second year, and are encouraged to present their work through conference papers and journal articles. There is also a series of study skills seminars including essay writing, referencing and researching. Students are required to complete assignments during the year, but there are no end-of-year examinations.

Future careers

Graduates have found employment with social networking websites or as usability experts and online investigation specialists. Others have improved their performance in their current employment as journalists, marketing specialists, educators or IT professionals.

What modules will I study?

Principles of Psychology Online, Social Psychology of the Internet/Computer Mediated Communication, Consumer Cyberpsychology, Human-Computer Interaction, Psychology of Gaming and Multimedia Entertainment, Psychology of Virtual Reality and Artificial Intelligence, Critical Research: Foundations, Futures and Skills and Research Project.